![Check if the component of the LineTraceSingleByChannel Hit Result is trigger - C++ - Epic Developer Community Forums Check if the component of the LineTraceSingleByChannel Hit Result is trigger - C++ - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/4/04903e55455444333bde9f0136d3209dbd6f4670.jpeg)
Check if the component of the LineTraceSingleByChannel Hit Result is trigger - C++ - Epic Developer Community Forums
![Unreal Engine C++ Fundamentals – LineTraceSingleByChannel and friends ( DrawDebugBox, DrawDebugLine, FHitResult and VRandCone ) – Jolly Monster Studio Unreal Engine C++ Fundamentals – LineTraceSingleByChannel and friends ( DrawDebugBox, DrawDebugLine, FHitResult and VRandCone ) – Jolly Monster Studio](http://jollymonsterstudio.com/wp-content/uploads/2019/01/GHT2B_11.png)
Unreal Engine C++ Fundamentals – LineTraceSingleByChannel and friends ( DrawDebugBox, DrawDebugLine, FHitResult and VRandCone ) – Jolly Monster Studio
![Unreal Engine C++ Fundamentals – LineTraceSingleByChannel and friends ( DrawDebugBox, DrawDebugLine, FHitResult and VRandCone ) – Jolly Monster Studio Unreal Engine C++ Fundamentals – LineTraceSingleByChannel and friends ( DrawDebugBox, DrawDebugLine, FHitResult and VRandCone ) – Jolly Monster Studio](http://jollymonsterstudio.com/wp-content/uploads/2019/01/249898-playermovebp-06.gif)
Unreal Engine C++ Fundamentals – LineTraceSingleByChannel and friends ( DrawDebugBox, DrawDebugLine, FHitResult and VRandCone ) – Jolly Monster Studio
![How do I get Exact bounds of the actor? Current solution is not working because bounds are moving when actor rotates. I want to trace from surface to object to some distance ( How do I get Exact bounds of the actor? Current solution is not working because bounds are moving when actor rotates. I want to trace from surface to object to some distance (](https://preview.redd.it/ovry5u61iv021.png?auto=webp&s=2a419a5f647418fc0bb3317e4664643d1ac78805)